Category Archives: Web Development

My Advice(Rant) to Web Developers…

I felt compelled to offer up some advice to front-end web developers, particularly intermediate and/or senior front-end web developers, on how to present themselves for a position in front-end web development.

First off, I’d like to say that I am primarily a Sr. Designer, but also do some lite project/client management in my position. From time to time, I am required to hire contractors for my group to handle front-end development work. We do not have a full time front-end developer on staff, so I have been forced to learn more about the role and responsibility of someone in that position. I get frustrated when I see candidates who say they can code sites using html/css and are still using tables for positioning as well as inline styles. In addition, I still see sites with pages that don’t validate well. Some haven’t even declared a “doctype”!

I am writing this in hopes of helping at least one person, who is experienced and great at what you do, but might be having troubles getting past screeners to land that phone or in person interview.

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Thermo

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Thermo” is an upcoming Adobe product that makes it easy for designers to create rich Internet application UIs. Thermo allows designers to build on familiar workflows to visually create working applications that easily flow into production and development.

Features

  • Use drawing tools to create original graphics, wireframe an application design, or manipulate artwork imported from Adobe Creative Suite tools.
  • Turn artwork from Adobe Photoshop, Illustrator, or Fireworks directly into functional components that use the original artwork as a “skin”.
  • Define and wire up interactive behavior, such as what to do when a user clicks on something, without having to write code.
  • Easily design UIs that work with dynamic data, such as a list of contacts or product information, without having access to the actual data source. Design-time sample data can be used as a realistic placeholder when laying out an application, testing interactivity, and choreographing motion.